OBJECTIVETo obtain position as an animator, working alongside industry professionals where I can develop and enhance my skills.
PROFILE
■ Motivated CG Artist with a strong knowledge of
traditional animation principles and prominent
storytelling skills
■ Creative professional open to direction and
changes from Directors and Supervisors
■ Enthusiastic self-starter eager to meet challenges
and work collaboratively in a video game
and/or film production environment
■ Ability to define character personality and create
fluid, organic motion
■ Experienced in working with Motion Capture and
the Unreal Engine
■ Possesses a thorough understanding of physical
motion, weight, balance, texture, and form
■ Capable of working under situations of extreme
pressure
■ Excellent verbal, written, and electronic
communication skills
SOFTWARE
■ Maya ■ 3D Studio Max ■ Motion Builder
■ Shake ■ Final Cut Pro ■ Mental Ray
■ Blade ■ Photoshop ■ Mac OS
■ Windows OS
EDUCATION
Bachelor of Science in Computer Animation
Full Sail University June 2009
CREDITS
DC Universe Online - Animator
Enslaved - Motion Capture Artist
Call of Duty: Black Ops - Motion Capture Artist
Gears of War 3 - Animation Retarget
TRON Legacy - Animation Retarget
WORK EXPERIENCE
Vicon House of Moves March 2010 – Present
Motion Capture Animator California
Clean up motion capture animations for use
as in-game cinematics. Maintain a consistent
pipeline for the processing of motion capture
data. Provide technical support for multiple
projects that require knowledge of various
3D programs.
Reel FX Entertainment Jan. 2010 – Feb. 2010
Animator California
Worked with a global animation team on the DC
Universe Online Game. Worked on in-game
animations and made modifications based on
the Director’s feedback.